Faun

Often mistaken for satyrs, fauns or faunesses are far more benevolent than their unpredictable cousins. Many people use the two names interchangeably, a fact that irritates both fauns and satyrs. The vast majority of fauns are male, although unlike satyrs, females of this species do exist—they’re simply less common than male fauns.

While satyrs breeding with their seduced victims always produce full-blooded satyrs, fauns are the result of a willing pairing between satyrs and goodly fey or kindhearted humanoids such as humans or elves. Even in this case, the babies of such unions are usually stolen away and raised by their fey parent or some other sylvan foster family. Like satyrs, fauns enjoy wine, music, dancing, nature, and carnal pleasures.

Gentle hedonists, fauns also have a dedicated connection to the countryside, helping hardworking humanoids who make peace with the land and take little more than they need. They help these frontier folk by fighting off significant threats and keeping less savory fey creatures away from their settlements. While they prefer to go unnoticed, in dire times a band of fauns may present themselves to villagers to warn their neighbors of an upcoming threat.

Fauns find nymphs exceptionally attractive, more so than all others who dare view them. Nymphs find beauty in fauns’ good nature and steadfast dedication to the natural world, and often humor their advances before almost accidentally falling in love with them.

As tall as a human, a faun stands on stark white goat legs and has short horns protruding from its head. It also has a short tail that swishes playfully when it is excited or entertained, and its hair falls gracefully around its horns and ears. Its humanoid torso is always lithe but chiseled because of its constant activity and play—fauns rarely laze about too long. Fauns stand nearly 6 feet tall and weigh little more than 150 pounds.

Racial Traits

  • +2 Dexterity, +2 Charisma: Fauns are agile and friendly.
  • Fey-Type: As fey, Fauns are not affected by spells such as charm person and hold person. Though long lived, fauns are not immortal. They breathe, eat, and sleep.
  • Medium: Fauns are Medium creatures and have no bonuses or penalties due to their size.
  • Fast Speed: Fauns have a base speed of 40 feet.
  • Low-light Vision: Fauns can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Convincing: Fauns gain a +2 racial bonus on Diplomacy checks made to influence mood and Sense Motive checks made to get a hunch about mood.
  • Silver Tongued: Fauns gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.
  • Gregarious: Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours.
  • Languages: Fauns begin play speaking Common and Sylvan. Fauns with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Halfling, Terran, Dwarven, Orc

Faun

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