Boggards resemble anthropomorphic frogs or toads, complete with webbed hands and feet, large eyes, and overly wide mouths. These creatures make their homes near large rivers or deep in marshes. There they make small villages composed of mud mounds on the banks. Boggards start out life as tadpoles in breeding ponds, eventually growing to a length of 3 feet before sprouting arms and legs and becoming capable of terrestrial living. Acceptance into the clan then depends on the young boggard’s successful hunt to kill a sentient humanoid. Those who fail are exiled from the clan. As boggards age, they continue to grow and lose their coloration. Exceptionally old boggards bear completely white skin covering massive corpulent bodies. Some of these boggards rank among the caste of priest-kings and enjoy a life of grotesque pleasures ruling their clans.
Though often hunched over, boggards stand 5 feet tall and weigh close to 200 pounds. These creatures live for 50 years, though the harsh swamps and infighting usually cut these years short.
- +2 Strength, +2 Constitution, -2 Intelligence: Boggards are strong and hardy, but dimwitted.
- Medium: Boggards are Medium creatures and have no bonuses or penalties due to their size.
- Slow Speed: Boggards have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
- Swim Speed: Boggards have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.
- Hold Breath: Boggards can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
- Swamp Stride: Boggards can move through natural difficult terrain at their normal speed while within a swamp. Magically altered terrain affects a boggard normally.
- Jump: Boggards are always considered to have a running start when making Acrobatics checks to jump.
- Sticky Tongue: Boggards can make melee attacks with their long, sticky tongues. This is a secondary attack. A creature hit by this attack cannot move more than 10 feet away from the attacker and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by the target or an adjacent ally by making an opposed Strength check against the attacking creature as a standard action or by dealing 2 points of damage to the tongue (AC 11, damage does not reduce the sticky-tongued creature’s hit points). Boggards cannot move more than 10 feet away from a creature stuck to its tongue, but it can release its tongue from the target as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue.
- Terrifying Croak: Once per hour as a standard action, a boggard can emit a thunderous croak. Any non-boggard creature within 30 feet of the boggard must make a successful Will saving throw (DC 10 + 1/2 the user’s character level + the user’s Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the same boggard’s terrifying croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect.
- Languages: Boggards begin play speaking Common and Boggard.